"With a weapon from the shops or Blacksmith, the warrior is set to begin defending villages and collecting loot."
Warrior is one of the 11 careers that can be assigned to a villager. It allows it to protect a village and find unique materials and Furcash by fighting against monsters. A warrior can equip up to 4 different items, but it will always need at least one weapon in order to fight.
While fighting, Warriors consume health and combat charges. By default, they will have a maximum of 10 health and 5 combat charges. Whenever they take damage, they lose some of their health, and whenever a battle starts, they consume 1 combat charge. When either of these bars reaches zero, the warrior will be forced to stop fighting and wait until their health or combat charges have regenerated to a point above zero, at a rate of 2 health/1 combat charge per 5 minutes. (NB: the recharge time is static to the clock, meaning that the regeneration happens on every 5 or 10 minute mark. Recharge of health and combat charges also continues while a villager has another career, so long as they don't unlearn the Warrior career.)
The following costumes give +5 maximum charges when applied to a villager of the Warrior career:
Warriors are perhaps the most research and resource intensive of the careers, but if you just want to jump right in without reading a bunch, here's a basic guide:
To start off with, go to your village's weapon shop, buy yourself the starter shield and weapon. Then go to user stalls and buy two other starter weapons - don't choose randomly. You want to have a Dragon Tooth Knife from Quetzal Palace, a Fang Club from Dragon's Maw Manor, and then your choice of a Barnacle Sword, Wooden Sword, or Icy Sword from the other three villages. Equip your three starter weapons and shield, and click "Begin Battle".
The rarity of the monster is given in its name, while its elemental type and the amount of damage it does are given underneath its health bar. For now, if you get a rare or super rare monster, run away. You can't win and there's no penalties to running - the super rare monster will likely one-hit kill you, while the rare has too much health to kill it before it kills you. Uncommon monsters may also kill you, but some quick math of your damage versus their health and their damage versus your health should help you determine if the battle is worth staying for. Keep in mind that you attack first.
If you get a Common or Uncommon monster, you can begin the battle. Check the monster's element type and attack it with the appropriate weapon: use the Fang Club against Balance enemies, the Dragon Tooth Knife against Dark enemies, and any of the swords against Light enemies. This will double your effective damage, bringing it up to 10. Continue until the monster is dead, collect your loot, and move on the to the next battle! Once you've won 5 battles, you can begin improving your equipment.
PLEASE NOTE: If you are not actively battling with your warrior, please consider switching them to another career to avoid hurting the Protection Quotient for your village. A bad Protection Quotient gives a debuff to the entire community that halves damage and yields, and doubles crafting times. More information on this is given below.
All attacks and defenses for monsters and villagers have an elemental type: Balance, Light, or Dark. Each element has an advantage or disadvantage against another element: a weapon with an elemental advantage will deal a Critical Hit causing double damage, while a weapon with an elemental weakness will deal a Weak Swing causing only half damage. Attacking with the same element as that of the target has no special modifier and deals normal damage. It is important to keep this in mind, and use elemental weapons that have an advantage against a monster's defenses in order to do maximum damage.
Currently, Dragon's Maw Manor equipment is Dark element, Quetzal Palace equipment is Light element, and the remaining villages have equipment with the Balance element.
Since you can equip up to 3 weapons, it is recommended to equip a weapon of each element onto your warrior so that you will always have the elemental advantage over a monster. Alternatively, equipping two different elements is enough to make sure you will have at least one weapon with no elemental weakness.
It is worth noting that enemy monsters seem to have non-elemental damage at present, meaning the damage you see is the damage you take. However, when you equip armor, it alters your elemental defense type as listed under your health bar, so this may change in the future. The elemental defense that armor gives you is consistent with the type of damage weapons from the same village do - IE, a Quetzal Palace shield gives you a Light elemental defense.
Improving your equipment is important. While you can succeed at most common encounters with only the starter equipment found in your village's combat store, there are encounters that you cannot beat without advanced equipment. Unfortunately much of this equipment is locked to a certain number of battles won, so you will need to suffer through fighting some initial battles with poor equipment. Fortunately, the only downside to running from a battle is a chance of contracting an illness, and losing that battle charge.
Almost all equipment offers bonuses to your Warrior's combat capabilities, increasing health and/or damage once equipped. Generally, armor increases health, while weapons increase damage - though the highest tier of armor, helmets, increase both. For information on what piece of equipment offers what bonuses, and how to obtain them, please see the armor and weapons pages.
Health bonuses only increase your maximum health - when you equip a piece with a health bonus, you must regenerate up to that new maximum at the standard rate of 2 health per five minutes, or use an HP potion from an alchemist. The health bonus only applies so long as the item is equipped - however, if you equip a second piece of equipment in the same item slot without unequipping the first piece, your bonus regenerated health total will stay intact, up to the maximum granted by the new piece. For this reason, it's always a good idea to have backup equipment.
Damage bonuses from weapons, like elemental types, are unique to the weapon that applies them. As such, having the highest-damaging weapon from each elemental category becomes important, as does strategic use of elemental crits and normal damage.
Keep in mind that your equipment takes durability damage during battles. Armor takes a point of damage if you're hit, and weapons take a point of damage each time you use them to attack, regardless of whether or not the attack hits. Once a piece of equipment reaches 0 durability, it breaks and disappears forever.
You should try and replace low durability equipment before it breaks, then have a blacksmith repair it. If you find yourself in a battle with low durability equipment, you can close the battle box and change your equipment before finishing the battle. However, you are still considered 'in battle' until you defeat or run away from the monster, and will not regenerate health, so if you don't have a replacement handy, it's best to run away.
Besides finding loot unobtainable elsewhere, one of the primary reasons to have a warrior is to boost your village's Protection Quotient (PQ). The quotient is the ratio of active warriors to warrior victories over a two-hour period, with the ideal value being 5 - that means if every warrior wins 5 battles every two hours, the village is safe. If the quotient falls below this ideal number, the village falls under attack, which halves warrior damage and yields, and doubles crafting times.
Because of the Protection Quotient, it is best to have your warrior switch to another career if you will not be playing for the next two hours. Since health and combat charge regeneration continues even if you switch, and careers can be switched every two hours, there are no disadvantages to this method of increasing the PQ. While you can choose any career, if you choose Blacksmith, you can unequip your weapons and have your villager repair them during their 'downtime' from being a warrior.
Notes on Monsters
- There are four different rarities of monsters in the game, with increasing damage, health, and quality of loot for each type.
- Each village has unique monsters with unique drops.
- Monsters have a low chance of dodging or going berserk to score critical hits.
- Monster stats seem to be randomized within a set range for the specific creature.
- ↑ Bonus weapon damage was originally added together and applied to all weapons, so you could have a starter weapon doing the +75 DMG of a Dragon Tail Sword. This change June 16th, 2016. https://twitter.com/furvilla/status/754381628487630849 https://twitter.com/furvilla/status/754388454633504768
- ↑ This was originally an exploit, which was fixed on July 16th, 2016. Player feedback resulted in it being quickly changed back. https://twitter.com/furvilla/status/754372199021174784