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Costumes are items which change a villager's appearance and provide different career bonuses. Each of the villages has three costumes associated with it. Costumes can be made by tailors using the appropriate Pattern Book. They are consumed on use, meaning they are only usable on a single villager and cannot be recovered even if the costume is removed.

Costumes alter the villager's colors and base. Base changes can include both new clothing and body modifications, and the new base can have a paintie applied to it to further modify its colors and appearance.

Not every villager has artwork for each costume at this time; however, the costume can still be used on villagers without costume artwork, granting the appropriate perks.

Costumes

Oceandome Quetzal Palace Olde Foxbury Dragonsmaw Manor Tigereye Peak
59-aquatic-costume
Aquatic
62-angelic-costume
Angelic
65-warrior-costume
Warrior
68-reaper-costume
Reaper
72-mythic-costume
Mythic
60-pirate-costume
Pirate
63-fairy-costume
Fairy
66-steampunk-costume
Steampunk
69-beast-costume
Beast
73-sorcerer-costume
Sorcerer
61-diver-costume
Diver
64-galaxy-costume
Galaxy
67-royal-costume
Royal
70-spooky-costume
Spooky
71-fluffy-costume
Fluffy

Career Bonuses

Explorer: +5 villager's exploration turns per hour from Aquatic, Sorcerer, and Fluffy.

Animal Husbandry: +10% chance of collection from Aquatic, Pirate, Fairy, and Mythic.

Warrior: +5 battle charges from Diver, Angelic, Warrior, Royal, and Beast.

Construction Worker: +5% crafting & repairs speed from Beast.

Crafter: +5% crafting speed from Pirate, Steampunk, and Royal.

Herbalist: +20% total yield from Mythic.

Alchemist: +5% crafting speed from Fairy, Galaxy, and Reaper.

Blacksmith: +5% crafting speed from Diver, Galaxy, and Steampunk.

Doctor: +5% potency bonus from Angelic, Reaper, Spooky and Fluffy.

Tailor: +5% crafting speed from Warrior, Spooky, and Sorcerer.

Trivia